The need to perform action commands in between navigating menus requires the player to be engaged in the battle the whole time. As with many other role-playing games, items are an important tool in battles. These consist of timed button presses and other movements to determine the power of the character's attack, a concept that was carried over to some later role-playing games such as Final Fantasy VIII. As well as selecting attacks, the player is usually required to perform action commands to increase the damage done. One of the more innovative features of the combat was the inclusion of timed button press sequences which became a mainstay of every Mario-role playing game. The combat uses a traditional turn based system without active time elements or speed contributing extra attacks.
Avoiding battles also means acquiring fewer experience points, which will slow the process of leveling up and potentially make unavoidable battles more difficult. This allows the player to evade unnecessary battles, although some fights are necessary to advance the plot. Mario's enemies are visible in the field a battle ensues only if he comes in contact with one.
series (though this makes sense since Square developed the game while Nintendo only provided creative input). It contains token similarities to many other Square roleplaying games such as Chrono Trigger and the Final Fantasy series with a story and action-based gameplay based on the Super Mario Bros. In Super Mario RPG, Mario, Bowser, Princess Toadstool, Mallow, and Geno fight as allies in the first console roleplaying game in the Mario series. Mario has to travel around the Mushroom Kingdom to collect stars and rebuild the Star Road with the help of Geno, Mallow, Bowser, and Princess Toadstool. In the process of invading the Mushroom Kingdom, Smithy's Gang destroys the Star Road, a mystical pathway where wishes are granted. I certainly had a ball.Bowser's Keep is taken over by a strange, extraterrestrial force known as the Smithy Gang.
The good majority of the movie is frame-by-frame, and yes, I know the drawings're a little crappy (I don't have a tabley, unfortunately), but I enjoyed working on it throughout my last full week of High School (YAY), and it doubled as the final for my animation class, so that's even better! Anyway, hope you enjoy it for what it is. I also used this as a test to try out some new little tricks with animation. Those who know the game as well as I do will catch all of the references scattered throughout the animation. Mario RPG is one of my absolute favorite games of ALL time, and I know it inside and out. After finding the song by chance last weekend thanks to a YouTube video, I took a listen, and got the idea for this movie.
Just recently, he remixed the song he created into a full-fledged professional sounding song, titled "Rawest Forest". Back in 2004, a dude by the name of Martin Hagwell, also known as "Märta" made a song out of the BGM from the "Forest Maze" level from Super Mario RPG for the SNES.
I finished the whole thing in a little under a week, and I think it turned out pretty well. This was a little idea I came up with practically on a whim last Sunday. There's nothing I could've done to change it, sorry. I simply animated to the MP3 I had, and couldn't alter it in any way. EDIT: To all billion of you upset about the volume of the character "voices" compared to the actual song, send your complaints to the original creator of the song.